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GTU Mobile Computing Using



Android Syllabus:
 
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1. Introduction to Android
• History of Mobile Software Development
• The Open Handset Alliance
• The Android Platform
• Android SDK
• Building a sample Android application

2. Android Application Design Essentials [19Hrs]
• Anatomy of an Android applications
• Android terminologies
• Application Context, Activities, Services, Intents
• Receiving and Broadcasting Intents
• Android Manifest File and its common settings
• Using Intent Filter, Permissions
• Managing Application resources in a hierarchy
• Working with different types of resources

3. Android User Interface Design Essentials [8Hrs]
• User Interface Screen elements
• Designing User Interfaces with Layouts
• Drawing and Working with Animation

4. Using Common Android APIs 
• Using Android Data and Storage APIs
• Managing data using SQLite
• Sharing Data Between Applications with Content Providers
• Using Android Networking APIs
• Using Android Web APIs
• Using Android Telephony APIs

5. Deploying Android Application to the World
• Selling your Android application
 
Text Book:
1. Lauren Darcey and Shane Conder, “Android Wireless Application Development”, Pearson
Education, 2nd ed. (2011)
 
Reference Books:
1. Reto Meier, “Professional Android 2 Application Development”, Wiley India Pvt Ltd (2011)
2. Mark L Murphy, “Beginning Android”, Wiley India Pvt Ltd(2009)
3. Sayed Y Hashimi and Satya Komatineni, “Pro Android”, Wiley India Pvt Ltd(2009)
Chapter wise Coverage from Text Book:
Chapters: 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 16, 29
Note: In Practicals, Eclipse Mobile edition will be allowed to be used as an IDE


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Mobile Computing Using Android

Download Android Materials

650003        Mobile Computing (MC)

Chapter-0   Installation & Sample Application

Chapter-1.   Introduction to Android

Chapter-2.   Android Application Design Essentials

Chapter-3.   Android User Interface Design Essentials

Chapter-4.   Using Common Android APIs

Chapter-5.   Deploying Android Application to the World
 

GTU MCA Question Papers


Unit -2: Inheritance and sub classing in Java and packages and use of access specifiers

  • Defining subclasses
  • Using super to use constructor of a super-class, Method overriding and use of super, Variable shadowing and use of super.
  • Method and variable binding
  • Using final with variables, methods and classes
  • Abstract classes and interfaces, Abstract classes and abstract methods
  • Single inheritance of classes, Interfaces
  • Object class as the super class of all classes, Methods inherited from the Object class
  • Uses of package and import statements, use of static imports
  • Use of CLASSPATH for class loading
  • Access specifiers, Access specifiers for members of a package, Access specifiers for members of a class, Access specifiers for overriding methods
  • Using the Java APIs
  • Commonly used classes from the java. language package
  • Comparable and Comparator interfaces
  • String, String Buffer and the String Builder classes
  • Understanding pass by value and pass by reference for Java
  • Wrapper classes
  • Math class constants and methods
Also See Unit 1

Download Unit 2 PPT

Java Unit 1 Object Oriented Programming And Introduction To Java, Data Types, Operators, Statements And Defining Classes In Java


  •  Features of the Java Language, Object-oriented Programming
  • Creating an Application in Java, Compiling and executing Applications in Java
  • Program comments
  • Primitive data types, Integer Data Types, Floating Point Data Types
  • Reference Data types
  • Arrays, single and multi-dimensional arrays
  • Other reference types, classes, interfaces, enums and annotations
  • Unicode escapes in Java source code
  • Understanding super types and subtypes.
  • Operators - Arithmetic, String concatenation, Relational, Logical, Bitwise, increment-decrement,conditional, assignment, cast and instance of operators.
  • Understanding the narrowing and widening conversions of numeric data types.
  • Statements - if, if-else, switch-case, for, while, do-while, break, continue and return statements.
  • Various members within a class instance variables
  • methods and their overloading
  •  constructors and their overloading
  • Garbage collector and finalize method
  • static variables and methods
  • initializer blocks and the class initializer blocks 
Also See Unit-2

Download Unit 1 PPT


How to play sound in c sharp?


Simple steps to play sound in C#:

  1. Open Visual Stdio-> Create new C# Project.
  2. Add references System.Media.
  3. Take one Command Button and drag on to Form.
  4. On Click event of Command Button write following Code. 

SoundPlayer SP = new SoundPlayer(@"c:\WINDOWS\Media\chimes.wav");
SP.Play();


For Step by Step Tutorial visit:
How to play sound in C#?
 

MCA Semester 3

SubjectCodeSubject
630001Structured & Object Oriented Analysis &
Design Methodology (SOOADM)  IMP Questionss
630002Fundamentals of Java Programming
(Java)
630003Statistical Methods (SM) SM Exercise Solution 
630004Operating Systems (OS)
630005System Software (SS)
630006Programming Skills-IV (Java)
630007Programming Skills-V (OS)

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Question Papers
Syllabus of GTU MCA Semester 3

Quick Introduction of .NET Framework

 What is .NET?

  • .NET is a framework. 
  • .NET frame work is a service or platform for building, deploying, and running the application.
  • .NET framework is used to developed the application like Window base application, DOS base application, Web application, Smart device application….etc
  • .NET is a environment to developed the application which is suitable for different types of devices.
  • It is software which makes different software.
Advantages of .NET framework:
  1. Platform Independent.
  2. Large Class library for development.
  3. Multiple language support.   
 .NET framework architecture



.NET framework architecture contain two main parts:
    1. CLR (Common Language Runtime).
    2. FCL (Framework Class Library). 
 Component of .NET framework
  1. CLR (Common Language Runtime)
  • It is the execution engine of .NET frame work application.
  • It is the heart and backbone of the .NET framework application.
  • It is runtime engine provides by .NET framework.
  • It provides infrastructure for running the application and also allows them to communicate with other part of .NET framework.
  • It can provides the following services,
    • Conversion IL to Native code.
    • Exception handling.
    • Memory management & Garbage collection.
    • Access to Meta data.
    • Code loading and execution using JIT (Just In Time).
    2. CTS (Common type system)

  • CTS allows programmer to write program in any language to easily share information.
  • A class written in C# should be equipment in NB.NET also.
  • It defines rules that must be followed by a programming language.
  • CTS provides cross language integration.
  • .NET language must be agree on the meaning of these concept before they can be integrated with one another.
    3. Managed Code / Unmanaged Code
  • The code which is executed through CLR and MSIL called managed code.
  • The code which is not executed through CLR is called unmanaged code.
    4. Reflection
  • Reflection is the meaning by which .NET application can access an assembly metadata and discover its data type and method at runtime.'
    5. Garbage Collection
  • Garbage collection is the process of free the object which is not used since long time.
  • Garbage Collection is automatically performed at regular time interval.
  • Garbage collection is automatically performed and frees the object which is not used since long time hence programmer does not need to use destructors.
  • Before free the object which is selected through garbage collection it will call “finalize ()” method. 
    6. MSIL (Microsoft Integrated Language), IL (Integrated Language),CIL (Common Integrated Language)
  • It is just like a byte code of JAVA.
  • It is CPU independent instruction set into which .NET application are compiled.
  • It contains instruction for loading, storing, initializing, and calling methods own object.
  • It combines with Meta data, CLR and MSIL that allows for true cross language integration and platform independent.
    7. Metadata
  • Metadata that men’s “data about the data”.
  • It is also stored in assembly.
  • .NET language compiler which generate metadata and stored in assembly.
  • Metadata is nothing but it is a description of every namespace, class, function, method……etc
    8. CLS (Common Language Specification)
  • CLS includes all the basic programming features that is needed by almost all application.
  • It acts as a gide compiler writer and library writer.
  • It is a subset of CTS.
  • It is also important for application developers who are written code that will be used by another developer.
    9. Namespace
  • Namespace is a logical group of class.
  • It is a collection of class and other namespace.
  • It is just like a drive and folder of any computer system.
  • .NET provides different namespace for different class “System” is root namespace of class.



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